Showing posts with label Tia. Show all posts
Showing posts with label Tia. Show all posts

Friday, 22 April 2016

THE EVALUATION: Question Seven

Question Seven



When discussing the different shots and techniques we used, we did not give ourselves enough time to insert evidence of this on our video. Instead, below is some examples of what we were discussing about how our preliminary task influenced us to develop on the initial camera shots we first used. 


180 degree rule in our final opening sequence



180 degree rule in our preliminary task






Match On Action in our preliminary task



Match On Action in our final opening sequence


Over the shoulder in our opening sequence



Over the shoulder in our preliminary task




Close up in our final opening sequence



Close up in our preliminary task



Here is also the link to our opening sequence and our preliminary task to compare




THE EVALUATION: Question Six

Question Six

Below is a PowToon to exhibit the different technologies and softwares that we learnt during the process of making our opening sequence.


Monday, 18 April 2016

TASK EIGHTEEN: Use of opening sequence conventions

Use of opening sequence conventions

We believe that we stuck to the typical opening sequence conventions that we mentioned in task two after analysing different opening sequences of Hollywood blockbusters.


We included our production company logo animation which we put at the start of our opening sequence (which was also used in Forrest Gump for example). Our production logo specifically shows the horror genre which will notify the audience before they watch the sequence that it is going to be horror. As well as allowing them to acknowledge that our group made the project.



Another typical opening sequence convention is title credits. We included ours after the first 20 seconds this is mainly because the beginning is where the most of the fear is created with the fast pace cuts and camera shot. We did not want the audience to get distracted from this and not acknowledge the credits. Therefore we put it during the section where Claire is putting on her shoes as it is not that distracting and key for the audience to miss. The names and roles of our team and the actresses fade in and out.



Although sometimes shown at the end of a film, or right at the beginning, we wanted to show the name of our opening sequence at the end of our opening sequence right after the climax. This is because our production is only an opening sequence and the audience needs to know the name of it so that they look forward to the rest of the film, even though this project only required an opening sequence. We also did this right after the climax of Claire screaming at her brothers dead body to add to the fear and shock that the audience experience. Whilst the title comes up the added dramatic music (typically used in trailers) additionally creates an emphasis on the cliffhanger that the audience are left with.



Throughout our opening sequence we incorporated enigma codes to keep the audience engaged in the plot and the whole sequence. For example, this shot is a high angle shot showing Kate being dragged away. The audience form the start of the opening sequence does not know what or why Kate is running. This creates tension and leaves the audience wanting to find out more.









This is another example of enigma code we used. The enigma code used here is why is Claire picking up a watch and why does she look confused
The second shot reveals to audience that this was Kate's watch and that it has a more meaningful value than just a watch.










We used different music and sound effects throughout at appropriate times. However, most of our opening sequence uses the instrumental track 'Dark Underworld' as non-diegtic music, this was chosen because it creates tension and suits the horror theme created. 
There is also minimal dialogue within the first half of our opening sequence this is because we did not want to reveal too much to audience about the plot and take away form any tension created. 

Thursday, 14 April 2016

TASK FIFTEEN: Production Company Logo

Production Company Logo

Before creating our logo we needed inspiration from other production companies that also specialised in the horror genre.
Our criteria for our logo is:
  • Simplicity
  • Dark colours
  • Reflect the genre of our opening sequence
Some examples of production company logos that inspired us:

Ghost House Pictures



This company has created many well known horror films such as the Boogeyman series, Evil Dead and Poltergeist. We like this logo as it applies to our criteria. The simple design of  the grey font against the black background, with a picture of a skull already tells the audience the genre of the film they are about to watch and the production company's speciality.


Twisted Pictures




Twisted Pictures is a very popular horror production company, they have made films such as the Saw Series and Texas Chainsaw 3D. The logo is simple in representing the name and genre of the production company. The twisted barbwire is effective in  reflecting the Twisted part of the name. Although it is dark and hard to read in some places. We do not want ours to be like this, we want ours to be easy to read so the audience know who we are as a production company.



Blumhouse Productions


Out of the above logos this logo is our favourite and is the one that we base most of our logo from. Blumhouse has also produced the Insidious, Paranormal Activity and Sinster franchises. We mainly like this logo because of the simplicity again, the 'corned off' positioning is unique- it creates a 3D effect and adds to the eerie atmosphere that the blue and green colours create. This clearly represents the horror/thriller genre of films that the company creates.

The making of our logo

First I made the different parts we needed for our animation of the logo in Abode Fireworks CS6 individually. The background for the first part of the animation is a rocky wall that I imported from Google Images. We chose to use a wall for the background to highlight the blood that will splatter against it which will show the horror genre. As blood is associated with horror. Then for the second part of our animation the use of black ink transition to a black screen, which is a lot simpler and will reveal our main logo.


For our final Logo we used all of these ideas to influence us in the creation. Here is our final logo. We are all happy with our final logo as it applies to our criteria. It is simple and the animation helps to show the horror genre with blood splatter, eerie music and dark colours. We used a bright blue and bold font like Blumhouse Productions to add a unique take on the traditional horror production company logos.

Motion 5 was the software I used to animate our production company logo. This process was made easier by the previous steps I had done by creating the separate parts of the animation in Fireworks so I could import them and arrange it in the order of animation. To make the transition from the first part of the logo I added the 'splotches' effect and changed the colour saturation to dark, so that ink was also black so that the transition would be smoother and match the background. Then I added eerie music and imported this via a YouTube Converter download from YouTube.









Wednesday, 16 March 2016

TASK TWELVE: Script


MISSING

FADE IN:

EXT. FORREST – EVENING 

KATE PARKES, 17-year-old, brunette wearing all black- dress, tights, leather jacket and converse trainers. She is breathing heavily, her breath quivering as she runs frantically through the Forrest away from an unknown character who is potentially dangerous.

As she stops trying to regain her breath, she becomes dazed and her vision is blurred. Erratically, she quickly turns her head from left to right trying to evaluate her surroundings. Her body weakens and she collapses on the floor.

Beginning to gain consciousness, KATE realises she is being dragged through the Forrest and tries to squirm from ‘its’ grip whilst screaming. Her screams fade into next scene.

INT. CLAIRE’S HOUSE, LIVING ROOM – EVENING (FLASHBACK 2 YEARS LATER)

CLAIRE JOHNSON, 17-year-old, brunette is lounging on the sofa watching a horror movie.

The scream from the movie frightens CLAIRE and she turns the TV off,  she then resumes texting her friends on her phone. 


TEXT MESSAGE FROM SOPHIE
-- Hey! Can you FaceTime? --

TEXT MESSAGE TO SOPHIE
 -- Hiya! Sorry, can I FaceTime later? I'm about to walk the dog, my mum will kill me if I don't. --


After doing so, she puts on her shoes and coat and takes the dog, RAVEN,  for the walk.

EXT. FORREST – EVENING

CLAIRE is leisurely walking her dog through the Forrest. Her phone notifies her of a text. She stops and reaches into her back pocket and takes it out. The message is from UNKNOWN.

TEXT MESSAGE FROM UNKNOWN
-- Can you see me? --

CLAIRE reads the message and is puzzled by the authenticity of the text but continues to walk RAVEN.

A loud cracking noise is heard and CLAIRE freezes in place. As she lifts up her foot, a watch is revealed. CLAIRE bends down and picks it up, as she inspects the condition of the watch she realises that this is KATE’S watch. She pulls out her phone and a picture of CLAIRE and KATE shows KATE with the watch on. Perplexed and disorientated CLAIRE does not realise that RAVEN has run off. Frantically she runs through the Forrest, chasing after RAVEN.

CLAIRE
-- Raven! Raven! --

EXT. FORREST – NIGHT

Still running, CLAIRE comes across KATE whose erratic behaviour is disturbing. At first she is unrecognisable her scruffy appearance and behaviour is different to that of what CLAIRE remembers. CLAIRE wearily approaches KATE. KATE is shaking, hitting herself and muttering under her breath.

CLAIRE
-- Are you okay? Hello? --

KATE
-- You never wanted to help me. --

CLAIRE
-- Kate. Its been two years --

KATE
-- (violently grabs her) You stupid bitch. --

CLAIRE
-- Kate! --

KATE
-- You never cared about me. --

CLAIRE
-- Kate please listen to me. --

KATE’S behaviour escalates. She becomes hysterical and vengeful.

CLAIRE
-- Get off me. --

Frightened CLAIRE starts running away.
As the voice gets louder KATE becomes violent, hitting herself and shouting



KATE
-- Stop. This is all her fault --

CLAIRE screams when she sees DYLAN, HER BROTHER, lifeless. His body is hanging from a belt. 



END



Wednesday, 9 March 2016

TASK TEN: Costume Choices

Costume Choices

For this task, I created a mind map on Adobe Fireworks CS6 of our main characters costumes and the idea behind each piece of clothing. 

This is our costume choice for Claire Johnson (Melissa Zero) 


This is our costume choice for Kate Parkes (Rosie Musgrove) 

For Dylan Johnson (Louie O Connor) we did not assign him a costume as his role is so minimal and you won't be able to see it.


We have also decided that a minimal natural makeup will be suitable for our characters as this will also represent an everyday teenagers look. However, we will be using makeup to show Kate's dramatic change of look which causes Claire not to recognise her at first. We will also use fake blood to show the death of one our characters. All of this will add a sense of realism and fear that the audience will experience with the characters.